FLY ME TO THE MOON: BEHIND THE SCENES
Boy, was this one unexpected.
It started while I was working on Death of Temple, a deconstructed Temple of Death, the X5 B/X module. I had a phase, you see, when I was about shattering icons and burning the hype down to the ground. For a while I was mostly turbulence – exhausted by the way everything seemed to be about surface and noise, layout tricks and instant “weird” that felt earned by shock rather than by mood or meaning. I lamented how cheap, how trivial and easy that could be. I lamented the feeling that my game, my D&D, had slipped away into something I did not quite recognise.
That was the bottom of the wave, and still I designed, wrote, experimented, further and further, up to the point everything I did was unintelligible even to me. That was my “burn everything” phase, though it had upsides, such as the tables for the citizens of Hule I hid behind the picture of a yellow dog in my Death of Temple. I give them to you now, hit the pic.
Then I considered: why not hide a full hexcrawl behind a yellow dot on that page (below), so that if anyone clicks haphazardly, they get 169 pages of content they never asked for, three or four people maybe, who I hoped would never tell. Breadcrumbs for the obsessed and the patient ones.
It began with this sentence, taken from X5: On nights of the full moon, a ladder of moonbeams forms between the well and the moon. This ladder may be climbed in one night. It leads to the Kingdom of the Moon. You must create this kingdom. If you do not want the players to go to the moon, you may ignore this power.
I mean, it says “you must create this kingdom”, so I did.
And as I did, it bloomed with a life of its own. Suddenly, there was the Moon, and its light kindled my confidence. Page after page, I read what I had just done and thought this is good, this is too good to hide behind a yellow dot.
Yet I did not trust the market, the platform, the channels – so many new releases every day that anything quiet or odd can simply vanish. Ping ping Reddit, Instagram, TikTok, Discord; hashtags and algorithms and arguments about system compatibility. I realised I did not want to chase that rhythm. This was myth and poetry, I thought, this was the Moon.
Still, I could not just keep it for myself. Here was the design philosophy:
- The Moon has laws of its own.
- It is meant to be played, even though it is a good read, so everything must be usable, fun, delightful, perilous.
- It cannot have a level; it must fit 1st-level characters and 14th-level characters equally, each with challenges and depths of their own.
- Every reference, every somnambulist dream about the Moon must be here: Kepler, Cyrano, Munchausen, yes, but also Sailor Moon and Little Nemo.
- Every reference must be standalone, hidden, perfectly playable on its own merits without prior knowledge, and yet filled with meaning for those who can spot them.
- Hexes must communicate, lead to one another, resound across the map, weave quests and campaigns organically.
- Hexes must be dynamic, a moment frozen in time, a situation.
By then I had grown a little tired of hex–crawls that were mostly lists of disconnected curiosities: “100 orcs and 2 ogres” here, “the village of Moss, 1,200 inhabitants, CN” there, chimeric monsters scattered without much reason or purpose. I love many of those books, but I wanted to try something different – something that chased a stronger internal logic of wonder and terror, where the entries were not just places but echoes of each other.
We needed something that cuts deeper, that goes beyond the keyed locations trope, and the Moon seemed the perfect staging ground for this.
As always, the signs began while I was writing. I found an Endymion perfume bottle, kept seeing the Moon everywhere on people’s shirts and storefronts, the Moon nodded, it was good.
And then the miracle happened. I was out of the spite pit, smiling at both New and Old School, ready to give rather than mourn, to kindle the flame of our game, and that was it, the Moon. Ah.
To be fair, I am not watching the numbers, counting the sales, or riding the hype. There is one, a wavelet of a hype, but I try to ignore it so I can focus on writing the next opus. The Moon opened a door.
Thank you, Moon.











