MURMUR MANOR

A haunted 5E compatible side trek for 1st–4th level characters, suitable for any setting.

A vanished warlock, a coveted magical tome, a grisly manor seeping with corruption, and the makings of a perfect heist. What could possibly go wrong?                                      

Murmur Manor is a standalone Gothic horror one-shot for character levels 1–4. Drop it into any campaign for a night of terror, grotesqueries, and dying secrets.

A trifling errand, really. Almost a fetch quest without peril. But who lights the candles in the manor at night then? Why is Murmur’s daughter still ambling about if she’s dead? And what, exactly, is the hunchbacked butler doing here?

 A haunted manor crawling with vermin, dark memories, and demonic echoes
 A cursed plagued by a fallen angel
 A paranoid town soaked in rain under the watch of craven gunslingers
 A mysterious patron with polished manners and mysterious motives
 Runs in one long or two short sessions (6–8 hours)
 Scalable for stealth, roleplay, or combat-heavy groups

The baron is gone. His daughters fled—or did they? Evil crept and corrupted the place. The book waits with a grin. Soon, it will be time…

A NEW OSR LOGO

When designing Oh My Lost Darklords, I considered the options I had to feature a logo which could indicate compatibility with all the Old-School Renaissance/Revival games out there.

  1. Using the most widespread existing logo, now unfortunately contested because of his creator’s decision to pull it despite its attached Creative Commons license at the peak of the Google+ days. I felt I needed to respect said decision in spite of its shaky legal grounding, and that using it would involontarily constitute a statement of sorts, which I wanted to avoid.
  2. Using a less widespread one, which frankly, I didn’t deem aesthetically sound.
  3. Making my own, which would remind everyone of the World’s Most Famous Roleplaying Game while retaining originality, something that would trigger a “oh, yes, that’s the OSR” response in anyone seeing it while indicating clearly what it is about the same way, and with the same power the widespread, but controversial one did.

Eventually, I settled for 3), which you can see on the cover of Oh My Lost Darklords.

I considered afterwards that maybe, others were facing the same conundrum, and could make use of the logo I’ve designed with all these elements in mind, which is why…

I am now placing it in the Public Domain under a Creative Commons 0 license (no attribution, full commercial use, remix and remake as you see fit) and offering a few different versions of it on Drivethrurpg, also for free:

  • White
  • White contour
  • Black
  • OSR Blue
  • OSR Blue contour

You are now all welcome to download and use any of these versions as you want.

OH MY LOST DARKLORDS

This is the 1980s, not Hellfire Club, but close enough. C. plays Sadric, his avenger modelled after Elric, the one who wields Blackrazor since we went under a certain white-crested mountain and Y. plays his unstoppable Duellist. I am going with Kurtys Flameblade, my Fighter/Assassin, long before That Time He Was Reincarnated as an Ogre Mage.

A Collection of thirteen infamous classes for amoral, chaotic, and evil player characters designed and remastered for use with Old-School Essentials and  everything Old School Renaissance.

†Avenger

†Bandit                                         

†Bounty Hunter                                 

†Cultist                                              

†Dark Creeper             

†Dark Mage

†Death Knight

†Demonist

†Duellist

†Houri

†Jester

†Red Wizard

†Witch

DARK SPACE

Eight Promethean Mythos Adventures Designed for 4-Hours Play.

Designed for Cthulhu Dark or any Cosmic Horror System.

Welcome to Dark Space, a spine-tingling series of short investigations in the far reaches of the Solar System that will plunge you into the heart of cosmic dread with your magnetic boots on!

Ready to Shoot into Space, Space Monkey?

Gritty Promethean Fantasy

Dark Space features a gripping series of early Space Age adventures on the background of the Cthulhu Mythos. Expect derelict space stations, corporate androids, lost star-spanning civilizations, railguns, blind insane gods, and echoing radar pings bleeping mere seconds before total annihilation.

Short Standalone Investigations

Brace yourself for eight intense, standalone adventures, tailor-made for short play sessions. Each story features a unique heart-pounding weird tale of colossal proportions designed to keep your players on the edge of their seats for a handful of hours.

  • Orpheus Station
  • The Sentinels
  • Starhub Zero
  • The Clay Ships
  • Cold Storage
  • Kosmos Birds
  • Zargon is Alive!
  • Project O.W.O.S

Rules-Light Seamless Gameplay

Dark Space reads like a series of second-person short cosmic horror novels, the rules being coded into the text itself seamlessly, ensuring an immersive experience. Choose your preferred Mythos hack or system or rely on the provided Cthulhu Dark rules for effortless play.

Purchasers will receive a free adaptation for Mongoose’s Traveller system once the corresponding license is released.