MURMUR MANOR

A haunted 5E compatible side trek for 1st–4th level characters, suitable for any setting.
A vanished warlock, a coveted magical tome, a grisly manor seeping with corruption, and the makings of a perfect heist. What could possibly go wrong?
Murmur Manor is a standalone Gothic horror one-shot for character levels 1–4. Drop it into any campaign for a night of terror, grotesqueries, and dying secrets.
A trifling errand, really. Almost a fetch quest without peril. But who lights the candles in the manor at night then? Why is Murmur’s daughter still ambling about if she’s dead? And what, exactly, is the hunchbacked butler doing here?
† A haunted manor crawling with vermin, dark memories, and demonic echoes
† A cursed plagued by a fallen angel
† A paranoid town soaked in rain under the watch of craven gunslingers
† A mysterious patron with polished manners and mysterious motives
† Runs in one long or two short sessions (6–8 hours)
† Scalable for stealth, roleplay, or combat-heavy groups
The baron is gone. His daughters fled—or did they? Evil crept and corrupted the place. The book waits with a grin. Soon, it will be time…










